[Pdf New] (Mage The Awakening nWOD) AUTHOR Bill Bridges

  • Hardcover
  • 396
  • Mage The Awakening nWOD
  • Bill Bridges
  • English
  • 11 June 2018
  • 9781588464187

Bill Bridges Ä 4 Read

Download ☆ PDF, DOC, TXT or eBook Ä Bill Bridges Mage The Awakening nWOD Free read ↠ 4 Orld of Darkness rulebook for play • Presents the most comprehensive and freeform magic system ever achieved in gaming allowing characters to cast nearly any spell imaginable • Features Boston as a fully fleshed out ready to play setting • Features artwork by the acclaimed Michael Kalut. Definitely an advanced game but one that provides plenty of options and pleasure to gamers willing to deal with the complicated rules The early plot elements have somewhat been overturned usually for the better by later books but the world it creates is still plenty of fun to play with and play in Highly recommend for advanced gamers who don t mind a challenge

review Mage The Awakening nWOD

Mage The Awakening nWOD

Download ☆ PDF, DOC, TXT or eBook Ä Bill Bridges Mage The Awakening nWOD Free read ↠ 4 Ens they will make their own kingdoms on Earth A Storytelling Game of Modern Sorcery • Provides everything you need to tell your own stories in the occult world of the Awakened including details of the various orders and paths of magic and many secrets of the World of Darkness Reuires the W. One of the best books for the world of Darkness setting that I have ever used I had a lot of fun playing this game many years ago but don t get the chance to do so any and am really sad about that

Download ☆ PDF, DOC, TXT or eBook Ä Bill Bridges

Download ☆ PDF, DOC, TXT or eBook Ä Bill Bridges Mage The Awakening nWOD Free read ↠ 4 The Power to Remake the World In an age long gone mortals dethroned the gods and seized the heavens for their own And for it they were flung down into the world of clay their minds clouded by ignorance Only a bare few remember their birthright—the power of magic If they cannot claim the heav. Man I could have illustrated this book myself and done a better job Always sad to see an RP book with such flat uninspiring illustrations when so many books have been improved and uplifted by the art within them The writing is likewise awkward especially when the author is trying to get poetic The thing about White Wolf books is you really have to get the feel right in the flavor text or the whole thing becomes uickly and long windedly tedious The rule set is alright but I get somewhat tired of the cookie cutter nature of the different World of Darkness settings I think in terms of feel I actually prefer the old Mage it wasn t as streamlined or balanced which was a problem but it was often strange and wondrous and possessed a real complexity that allowed a lot of different play stylesThe single most important thing for a system based on story and character is that the world is varied enough that we can make a wide variety of characters and fully realized enough that it is a world that we would want to explore a world where we can present many different ideas and scenarios This setup all seemed too locked down and small to really allow for that level of explorationI struggled trying to make a character in this rule set because instead of being able to create the character I envisioned I was forced to cut corners and fit him into the narrowness of the pregenerated system The whole thing is so Western so stuck in a very particular magical tradition that it becomes bothersome to try to construct anything that doesn t fit that standard I feel like it might have been effective to give the different Mage societies different cultural backgrounds and approaches to magic instead of just going with the law mages the nerd mages the rebel mages and druids who lack self control If instead the branches had represented European Asian African and Native American philosophical approaches to magic it would have given the world a lot depth and room for interpretationI mean I m sure they ll fill those in later with other sourcebooks but to me that seems the wrong approach The main book is the setting so it should be grand and wide spanning in its ideas whereas later books can focus on one or another particular approach By instead basing the setting on only one approach the whole thing is limited from the get goNow of course I can modify and re interpret things to get them to fit conceptually but as has been said many times before if the player has to rewrite the setting and rules to make things work that means the original game was flawed